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News
16 May 2012
GameEx 12.60
Eevon [10:59]

Multisystem frontend for MAME and other command line interface emulators has been updated recently. Changes:
- Many updated and some new emulator configs and downloads thanks to Stilkdog.

News source: http://www.gameex.net

Comment
FB Alpha 0.2.97.26
Eevon [10:45]

Multiarcade emulator has been updated recently. Changes:
- Added two clones of Arkanoid to the Arkanoid driver[Barry, f205v]
- Added Gigaman 2 to the CPS-2 driver, adding ability to disable Q-Sound in the CPS-2 drivers [Barry]
- Added Phoenix clone of Street Fighter Alpha to the CPS-2 driver [JacKc]
- Added Phoenix clone of Super Street Fighter II Turbo to the CPS-2 driver [JacKc]
- Added bootleg of Dragon Ninja to the DEC-0 driver [Barry, f205v]
- Added bootleg of Cobra Command to the DEC-8 driver [Barry, f205v]
- Added clone of Driving Force to the Galaxian driver [Barry, Team Europe]
- Added clone of Moon Cresta to the Galaxian driver [JacKc, Andy Welburn]
- Added clone of F-X to the Kyugo driver [Barry, f205v]
- Added Oxygene's NeoGeo 3D! demo to the Neo Geo driver [Barry]
- Added clone of Guardian Storm to the NMK16 driver [JacKc, B. Ståhl, Smitdogg, The Dumping Union]
- Added clone of Knights of Valour 2 to the PGM driver [JacKc, XingXing]
- Added clones of Flicky (alt graphics roms for 128k sets) to the Sega System 1 driver [Barry, f205v]
- Improvements to Street Fighter 2: Magic Delta Turbo which now works correctly [Barry]
- Fixed missing sounds in games based on Final Crash or Street Fighter 2: Magic Delta Turbo sound [Barry]
- Added support for missing priority mode writes in knightsb, knightsb4, the punipic sets, and wofb [Barry]
- Changed knights and knightsb4 to get the sprite mask values from work RAM [Barry]
- Changed the Daimakai bootleg to use the bootleg Sprite RAM it writes, and get the sprite priority masks from work RAM [Barry]
- Changed the punipic sets to get the scroll layer RAM offsets and sprite priority masks from work RAM [Barry]
- Changed wofb, and other wof sets that don't write the registers to get the sprite priority masks from work RAM [Barry]
- Hooked up the EEPROM in the dino, punipic and wof bootleg sets that don't read dip switches [Barry]
- Updated the EPOS driver, adding sound for Dealer and implementing the watchdog [iq_132]
- Tidied the Phoenix sets in the CPS-2 driver [Barry, based on info from Pythagoras]
- Fixed some unicode titles [JacKc, XingXing]
- Added Hyllian's Data Dependent Triangulation 3X to the softFX blitters [Hyllian, msbhvn]
- Optimised the xBR filters [Hyllian, Barry]
- Sync some sets and titles with latest MAME SVN [JacKc]

File: Download
News source: http://www.barryharris.me.uk

Comment
14 May 2012
RockNES 5.08
Eevon [14:42]

NES emulator has been updated recently. Changes:
- Fixed application path string, the config file is loading/saving ok.
- Fixed IRQs for MMC3 (mapper 4), MMC5 (5) and RAMBO-1 (64).
- Fixed 2002h clearing time (sprite #0 and sprite overflow flags).
- The emulator now displays PAUSED when inactive.

File: Download
News source: http://rocknes.net

Comment
GameEx 12.57
Eevon [14:34]

Multisystem frontend for MAME and other command line interface emulators has been updated recently. Changes:
- Various fixes and enhancements to UPNP/DLNA client support.
- Improved download and matching of album and artist artwork.
- Fixes weather ICON.
- Improved video/audio sync of video files on most systems.
- Can now send a left mouse click with send keys by specifying {leftmouseclick}
- Fixes some instances where GameEx would crash when switching between lists with different views.
- m2ts extension is now supported for videos.
- New setting to sync display refresh rate to that of the playing video and DVD.
- Videos now play at the correct aspect ratio on all versions of windows when the aspect ratio is different to that of the size of the video.
- Version 4 themes can now be used with Touchscreen support. The standard default menu bar is used.
- GameEx now disables Windows AutoPlay when running.

News source: http://www.gameex.net

Comment
NesDS 1.1b2
Eevon [14:33]

NES emulator for Nintendo DS has been updated. No changes info available.

File: Download
News source: http://sourceforge.net

Comment
11 May 2012
NesDS 1.1b
Eevon [21:36]

NES emulator for Nintendo DS has been updated. Changes:
- sound update, fds sound works fine.
- AutoFire config can be saved.
- game is more stable & sound goes bad?
- binary files converted to .c/.h, can be compiled by devkitARM r39

File: Download
News source: http://sourceforge.net

Comment
JPCSP revision 2552
Eevon [10:07]

Intermediate version of Sony PSP emulator for Windows has been updated. You can see full list of changes here.

File: Download
News source: http://buildbot.orphis.net

Comment
8 May 2012
4DO 1.3.0.1
Eevon [16:01]

Panasonic 3DO emulator has been updated. Changes:
- Olympic Summer Games fixed – Olympic Summer Games now boots and is playable.
- Crash ‘n Burn fixes isolated. Several games in 1.3.0.0 were crashing as a result of the game-specific changes. Viktor has modified the Crash ‘n Burn changes so that they are game-specific rather than system wide.

File: Download
News source: http://www.fourdo.com

Comment
7 May 2012
MAME 0.145u8
F1ReB4LL [16:14]

Major ioport change; some fixes/improvements in gambling games drivers.

File: Download


Comment
5 May 2012
4DO 1.3.0.0
Eevon [11:58]

Panasonic 3DO emulator has been updated. Changes:
- Crash ‘n Burn support – See additional notes below.
- The Advanced Settings’s ARM CPU Overclock option now allows users to increase it further, to clock speed up to 50Mhz (400%).
- Auto-cropping previously was ignoring the blue channel when detecting black pixels. This has been fixed.
- Russian translation improvements, also from Viktor.
- Translation fix on settings screen for autocrop setting.

File: Download
News source: http://www.fourdo.com

Comment
4 May 2012
Soywiz's PSP Emulator 04-05-2012
Eevon [12:34]

Sony PSP emulator has been updated. Changes:
- Added linux support! (tested fedora and ubuntu on x86/x64);
- Added ALSA support;
- Fixed unsafe memory on linux;
- Fixed RTC;
- Better support for x64;
- Ignoring atrac3+ on linux for the moment;
- Added a new game manager (now it displays all the isos in a folder) (windows);
- Fixed a bug that caused the emulator to hang when trying to open a file before all components are fully loaded (now it waits without hanging);
- Fixed problems with GPU synchronization;
- Lots of code refactorings and cleanups;
- Improved plugin selector;
- Implemented a portable way for getting Total Microseconds;
- Better dependency injection system;
- Removed HleState;
- Added new module unittestings;
- Proper Mt19937 implementation;
- WIP new function generator (it will allow to inline some functions and to create even better code, creating local variables);
- WIP HybridThreading. Allowing to switch between a multithreaded CPU and a more compatible CPU. This will allow to have a HUGE speedup on many games when implemented.
- More work on mpeg (still not working but already demultiplexing mpeg streams);
- Some GPU fixes;
- Lots of other changes.

File: Download
News source: http://pspemu.soywiz.com

Comment
2 May 2012
New NES dumps by CaH4e3
Eevon [22:14]

CaH4e3 updated his site with the following message:
- Street Fighter VI (8 Peoples)(Unl)[!]. Next bunch of carts from an old undumped bunch of carts provided by Pongbashi. Two street fighters was easy enough to dump actually, don't know why it took so much time. ;) First of two "Fighters" is another version of the "Fight Street VI" series, almost the same cart I've dumped the last year. Suprisingly, both carts have identical PRG and CHR maskroms, and this latest dump is actually early version (8 peoples) of the previously dumped cart (16 peoples). Difference is in small "patch-ROM" in the 16 people version, which is overwriting some banks (total 16Kb of data) of the original MASK-ROM. Looks like there was so much MASK-ROMs produced with 8 people version, so they decided not to make another bunch with different data, but just use hardware patch to modify it. They just produced another type of PCB, based on original PCB version, with additional EPROM and demultiplexor.
- Super Fighter II' (Unl)[!]. The second one is the "The World Warrior" clone with different title screen. Other differences is unknown. Need tocheck this out.
- Lion_King, The (Chiki-Chiki Dog)(Unl)[!]. Just for fun, another "Lion King" pirate hack, this time "Chiki-Chiki Dog" aka "Wacky Races" was hacked. Title screen and main character sprites are rewritten, all text is removed completely from game. ;)
- 2-in-1 1996 Super HIK Gold Card (NT-803)[p1][!], 3-in-1 (BN096)[p1][!], 3-in-1 (K3011)[p1][!], 3-in-1 (MR028)[p1][!], 3-in-1 (MR029)[p1][!], 4-in-1 (FK23Cxxxx, S-0210A_PCB)[p1][!], 4-in-1 (VT087)[p1][!], 4-in-1 (VT089)[p1][!], 4-in-1 (VTxxx, 0208 PCB)[p1][!], 4-in-1 (YH441)[p1][!], 5-in-1 (K5003)[p1][!], 5-in-1 (SPC005)[p1][!], 7-in-1 (K7603)[p1][!], Super 3-in-1 (NT-903)[p1][!]. And finally, next portion of multigame carts dumps on various known and well emulated mappers, so they just dont' need any emulation work.

News source: http://cah4e3.shedevr.org.ru

Comment
1 May 2012
DeSmuME JIT 0.9.9
Eevon [20:30]

Nintendo DS emulator has been updated. Changes:
- add OSD message when toggling jit;
- fix crash when executable code in DTCM area (fix crash armwrestler);
- fix Windows x64 build;
- implemented OP_SWI instruction when use external code from BIOS images;
- some improvements;

File: Download
News source: http://nds.baronline.net.ua

Comment
4DO 1.2.0.3
Eevon [20:20]

Panasonic 3DO emulator has been updated. Changes:
- Auto-crop feature added. Tired of your 3DO games adding a black border around your game? Enable auto-crop in the display menu to allow 4DO to automatically detect and remove these borders! More details below
- Sewer Shark and Night Trap were experiencing a startup issue in 1.2.0.2. this is now fixed.
- Slam ‘n Jam 95 was crashing after the Samurai Shodown improvements in 1.2.0.2. This is now fixed.
- 4DO now detects additional types of input devices. For example, a PS3 controller set up through MotionJoy now works as intended!
- More French translation improvements from Benjamin Siskoo
- More Chinese translation improvements from money

File: Download
News source: http://www.fourdo.com

Comment
30 April 2012
Raine 0.51.12
Eevon [01:16]

Multisystem arcade emulator has been updated recently. Changes:
- A binary just to fix the sound error in battle garrega!

File: Download
News source: http://rainemu.swishparty.co.uk

Comment
FB Alpha 0.2.97.25
Eevon [01:13]

Multiarcade emulator has been updated recently. Changes:
- CPS-1 Updates, most of the bootlegs now work well and without patches to hack them to work like the originals (brief, incomplete summary below) [Barry, JacKc, bonky_0013, f205v]
- Added some Street Fighter II M bootlegs
- Street Fighter II - Champion Edition (Turbo Hack) now works
- Added an alternate set for Street Fighter II - Champion Edition (Turbo Hack)
- Street Fighter II - Champion Edition (M1 bootleg) now works
- Added support for the dumped Street Fighter II - Champion Edition (Koryu bootleg) graphics roms
- Added Street Fighter II: Magic Delta Turbo (some issues with row-scroll)
- Added an alternate set for Street Fighter II: Magic Delta Turbo
- Added an alternate set for Street Fighter II - Hyper Fighting (bootleg)
- Added a new bootleg of Captain Commando to the driver
- Added new bootlegs of Knights of the Round to the driver
Daimakai (bootleg) now works
- Carrier Air Wing (bootleg) now works
- King of Dragons (bootleg) now works
- Added Final Crash to the driver
- Emulated the alternative sprite system used in Final Crash and hooked it up in other bootlegs that use it
- Emulated the alternative sound system used in Final Crash and added it to Carrier Air Wing (bootleg) as well
- Emulated the alternative sound system used in Street Fighter: Magic Delta Turbo and added it to a Captain Commando bootleg and Knights of the Round bootleg as well
- Improved sprite list end detection
- Added optional end of sprite list detection, fixes some more of the bootleg sets
- All Warriors of Fate bootlegs now work properly or at least well
- Added some more Warriors of Fate bootlegs
- All the PIC sets now work, without sound obviously due to no good dump of the PIC data being available
- Tidied the driver
- Removed the CPS Changer region hacks
- Updated the ARM7 core to avoid out of page range accesses [iq_132]
- Added driver for Silver Millenium [iq_132]
- Added bootleg of Dragon Ninja to the DEC-0 driver [Barry]
- Added bootleg of Kung Fu Master to the Irem M62 driver [JacKc, bonky_0013]
- Added clone of Super Triv to the Jack the Giantkiller [JacKc]
- Added Neo Castlevania demo to the Neo Geo driver [Barry]
- Added Neo Thunder homebrew game to the Neo Geo driver [iq_132]
- Added NGF Transparency demo to the Neo Geo driver [Barry]
- Added Dragon World: Pretty Chance to the PGM driver (debug builds only) [iq_132]
- Added Ketsui Arrange to the PGM driver [iq_132]
- Added clone of Wonder Boy to the Sega System 1 driver [JacKc]
- Added clone of Rastan to the Misc Taito driver [Barry]
- Added clone of Rastan to the Misc Taito driver [JacKc]
- Tidied the Funky Bee driver [iq_132]
- Tidied the Meijinsen [iq_132]
- Tidied the PGM driver [iq_132]
- Improved protection simulation for some PGM sets [iq_132]
- Fixed sprites alignment in Knights of Valour [iq_132]
- Fixed a crash in PGM rendering code [iq_132]
- Improved sound in the PGM driver [lantus]
- Fixed a crash in the Hunchback sets in the Galaxian driver [Barry]
- Improvements to the Black Tiger driver [iq_132, issues reported by JacKc]
- Fixed savestates in the CPS-3 driver [Twinaphex]
- Fixed a potential crash in the EEPROM module [Twinaphex]
- Fixed custom-sized tile rendering in the generic tiles module [iq_132]
- Big-endian fixes for the ARM CPU interface [lantus]
- Big-endian fixes for the CPS-1, Data East, Neo Geo, Sega and Silver Millenium drivers [lantus]
- Big-endian fix for the Pskiyo 4 driver [Twinaphex]
- Added BRAM support to the PC-Engine driver [kev]
- Added some unicode titles [JacKc]
- Added BDF_CLONE to sfiii3u [iq_132, reported by DsNo]
- Tidied the SNES driver a bit [kev]
- Added SoftFX xBR filters [msbhvn, Hyllian, Barry]
- Fixed a UI issue with unidentified CDs [Barry]
- Rename endian.h to burn_endian.h [Barry]
- Improve portability by checking defines before defining them [Twinaphex]
- Updates to libsnes [Squarepusher2]
- Synced sets with MAME 0.145u7 [Barry]

File: Download
News source: http://www.barryharris.me.uk

Comment
27 April 2012
NICE64 2.1.0(Final)
Eevon [15:03]

Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been updated. Changes:
Core:
- Minor update to exception handling codes (experimental change)
- fix set wrong status for CPU task
- fix Banjo-Tooie(E) hang while doing continuous back jump in No Delay timing
- Minor update to interrupt jump (experimental)
- fix Banjo-Tooie(U) hang using No Delay timing
MyGlide64:
- Re-design and re-write portion of framebuffer handling codes (experimental - phase I)
- fix Glover2 missing intro photo frame image with max VI/s
- fix 1080 SnowBoarding missing monitor image & save game framebuffer effect with max VI/s
- remove tempfix
- fix soft audio on certain games and clearer music and voice audio (overall) e.g. TGR, South Park etc
- fix Mario Tennis missing opponent during intro cutscene, single and double
- remove both tempfix for missing opponent & missing black texture pixel
- update fill rect code
- Remove "read every frame" from PPL and fix the following:
- fix black transition image for Mimic mansion, SPA service, Oak's Lab
- fix corrupt graphics on the top of Stadium battle
- remove PPL hack
- fix missing framebuffer effect for Stadium Battle when scoring combo hits
- Remove TGR2 and fix the following:
- fix TGR2 & Kirby64 frame flickering when switching between fullscreen and windowed mode
- fix Pilot Wings text flickering at view photo when switching between fullscreen & windowed mode
- Fix Pokemon Stadium 2
- fix ugly line gap in intro pokemon stomach framebuffer effect
- fix Pokemon Lab gfx corruption
- fix missing pokemon portrait & oversized pokemon portrait in Stadium and Gym Castle battle
- cleared 8 rounds in PokeBall and GreatBall battles
- cleared 4 Gym in Castle battles
- fix defence curl & related attacks using pokemon portrait to emulate correctly
- fix missing pokemon transfer effect between player 1 & 2
- fix pokemon remain covered(only one is displayed) when same pokemon appear in opponent & your team
- fix missing pokemons(some) in battle team frame slot when window resolution match your desktop resolution
- fix corrupt mini game menu(still slow & partially broken again by missing portrait fix)
- Remove "detect cpu write" and fix MIA corrupt & incorrect menu on Controller Pak screen
- Fix weird HyperBike bootup crash if started after Paper Mario when certain global variable is initialized when video plugin is opened
- Fix Last Legion UX wrong ucode
- can see intro graphics & go in-game (still missing menu text and certain graphics)
- Fix Super Robot Spirit missing menu white bar(???)
- Fix All-Star Baseball 2000 hang (playable at 1/2 max VI/s)
- Fix Mini Racers missing ucode, missing menu framebuffer effect image and missing in-game menu
Other Changes & Fixes
- Remove duplicate ini entry for Seeds of Evil(E)
- Remove Speedup=3X from All-Star Baseball 99
- Recheck ucode in MyGlide64.ini (in-progress)
- some ucodes are comment out pending verification - uncomment if your game prompt for those ucode - drop me an email stating which game need which comment out ucode
- Update MyROM_Properties.ini and MyGlide64.ini

File: Download
News source: http://sites.google.com

Comment
Mr. Nutz - Hoppin' Mad
Eevon [12:58]

I've added Mr. Nutz - Hoppin' Mad rom to our collection. It's an unreleased beta version Mr. Nutz 2 compiled by Metallic from recently emerged source code.

File: Download


Comment
26 April 2012
ZXDS 0.9.3 beta 2
Eevon [11:26]

ZX Spectrum emulator for Nintendo DS has been updated. Changes:
- The paused time is now not counted towards the current file times.
- The sleep time is now not counted towards any times but sleep time.
- Fixed the stats date display.

File: Download
News source: http://zxds.raxoft.cz

Comment
24 April 2012
bsnes 0.88
Eevon [16:35]

SNES, GB, GBC & GBA emulator has been updated recently. Changes:
- As promised from the last news update, this release adds preliminary Game Boy Advance emulation. It's not perfect by any means, but it's one of the better first releases I've put out. It emulates all GBA functionality with the exception of the link cable and ROM prefetch buffer, although being a first release, there are bound to be plenty of bugs lurking in the core. I'd of course love some help with bugfixes, if anyone is interested =)

It's important to note that the GBA emulation has not been optimized yet. The GBA is a more demanding system than the SNES, by way of a much faster CPU core and higher frequency audio. You can expect about ~150fps on average with a Core i7-class CPU for now, but please note that I do intend to improve upon this performance in future releases.

For a bit of backstory: this is basically a byproduct of SNES ST018 emulation. This processor ended up using an ARMv3 CPU core. And since the GBA uses an ARMv4 CPU core, it seemed like a good choice: we could improve the ARM emulation for the ST018, and emulate the final 2D-based Nintendo system.

In the end, it turned out to be harder than expected: it took about a month to complete the emulation core, and it was only this quick due to extensive help from Cydrak; who fixed numerous CPU bugs, emulated the affine and bitmap rendering modes, and also implemented the new GBA FIFO audio channel, among other things.

On a side note, thanks to Cydrak and krom's hardware testing, we do have a nice milestone right out of the gate: proper OBJ mosaic emulation, which seems to be a first. At the very least, hopefully this will be helpful to other emulators.

Note that you will need the GBA BIOS image to use this. There will not be any high-level emulation of the BIOS functions for obvious reasons. Name the file "bios.rom", and place it inside the "Game Boy Advance.sys" folder.

File: Download
News source: http://byuu.org

Comment
DS Pack 1.9.5
Eevon [16:04]

Multisystem arcade machine emulator for Nintendo DS has been updated. Changes:
- Compiled with libnds 1.5.6+ & devkitarm R38.
- New roms btime, btime2, btimem, cookrace & scregg support added.

File: Download
News source: http://www.dev-fr.org

Comment
NesDS 1.1a
Eevon [15:59]

NES emulator for Nintendo DS has been updated. Changes:
- fds sound added, just works.
- Mapper198 added, SRAM saving not supported.
- Sound update.
- Gesture update.

File: Download
News source: http://sourceforge.net

Comment
Site is back online.
Eevon [13:15]

Problems were fixed. Everything should work fine now.



Comment
Temporarily problems
Eevon [13:06]

There are some problems with site's database right now. I'm trying to fix them.



Comment
23 April 2012
MAME 0.145u7
F1ReB4LL [22:07]

Nothing noticeable, added a few non-working games.

File: Download


Comment
Latest Files
FB Alpha 0.2.97.26 64-bit (Win)
FB Alpha 0.2.97.26 (Win)
Rocknes 5.08 (Win)
nesDS 1.1b2 (NDS)
JPCSP revision 2552 64-bit (Win)
JPCSP revision 2552 (Win)
4DO 1.3.0.1 (Win)
Soywiz's PSP Emulator 04-05-2012 (Win)
DeSmuME JIT 0.9.9 64-bit (Win)
DeSmuME JIT 0.9.9 (Win)
RAINE 0.51.12 (Win)
NICE64 2.1.0 (Win)
ZXDS 0.9.3 beta 2 (NDS)
bsnes 0.088 64-bit (Win)
bsnes 0.088 (Win)
EMU 1.01 24-04-2012 (Win)
DS Pack 1.9.5 (NDS)
Z80Stealth 1.02 (Win)
Dolphin 3.0-589 (Win)
Dolphin 3.0-589 64-bit (Win)
 
Random Screenshot
Championship Bowling

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1BloodSam10821340
2Solid_Santa934924
3F1ReB4LL383349
4Zeru-j279125
5Kousoku Kaiten2431944
6Adramelek213370
7Aidolov23211159
8Zafum207497
9ff7maks12869
10Cipher122151
11Stroke118733
12wikihero78214
13sasha7152
14Crendel6980
15Talho BR4886
16NãoPrecisoDeCrédito45165
17じぇみにいんぱくと4247
18alucardaz410
19xSoNiCaSx3486
20sasha273417
 

 

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